According to the latest data from Quest Mobile, the top 20 applications with over 100 million active users and the highest year-over-year growth rate in June 2025 have been released. In this list, the emerging AIGC application DeepSeek leads with 163 million monthly active users, becoming a leader in the AIGC industry. Although DeepSeek is a newly launched application, which makes its year-over-year growth rate unavailable, its rapid rise has already attracted widespread market attention.
At the same time, Doubao also performed impressively in the AIGC field, with 141 million monthly active users and a year-over-year increase of 410.69%. This means that Doubao added 113 million monthly active users within a year, showing its strong market appeal.
In the video entertainment industry, Hongguo Free Short Plays also performed well, with 212 million monthly active users and a year-over-year growth rate of 178.99%. These types of applications meet the growing demand for fragmented entertainment in modern times, attracting a large audience.
In the payment sector, Cloud Pay also reached 188 million monthly active users, with a year-over-year growth rate of 78.50%. Cloud Pay has continuously expanded its payment scenarios, further enhancing its influence in the mobile payment market.
Additionally, this list includes well-known applications from multiple industries, such as China Mobile, Dazhong Dianping, and Mi Home. These applications have steadily achieved growth in user scale by continuously optimizing their services and functions, demonstrating strong market competitiveness.
In summary, the APP user growth trend in 2025 shows strong potential in fields such as AIGC and online videos. With the continuous evolution of user needs, these applications are expected to continue leading market trends in the future.
Key Points:
🌟 DeepSeek ranks first in the AIGC industry with 163 million monthly active users.
📈 Doubao achieved a year-over-year growth of 410.69%, with 141 million monthly active users.
🎥 Hongguo Free Short Plays attracted 212 million users, meeting the demand for fragmented entertainment.