Recently, the innovative technology company "BodyCognition" held a product launch event called "Intelligent Dance Breaking Boundaries" in Beijing, officially launching its independently developed "DanceWorld AI" product. As the first AI large model application in the education industry based on human key point comparison technology, this product aims to provide personalized intelligent learning companions for children aged 4 to 16, and has successfully received angel round ecological investment from iFLYTEK.

The core technology of "DanceWorld AI" is a vertical large model called "Vertical AI Model," which can accurately capture 133 human key points and achieve a recognition accuracy rate of up to 93% for 46 basic dance movements. Its technical system covers the entire chain of functions including "human action tracking, 3D posture reconstruction, dance movement analysis, and practice evaluation." In terms of user experience, the system's assessment loading time is less than 3 seconds, and it automatically generates comparative reports and growth curves, transforming complex learning outcomes into quantifiable "data visualization presentation."

In addition, "DanceWorld AI" also provides a complete SaaS service system, covering three grading platforms and 459 grading combinations, which have been transformed into standardized digital textbooks. This allows teachers to create more efficient and quantifiable "after-class practice assignments" for students, and the system will automatically synchronize practice records to the teacher's end. To expand ecological cooperation, "DanceWorld AI" will also open up action data authorization and SDK/API interfaces to hardware manufacturers, supporting more institutions to access its AI capabilities for action assessment and course generation.

At the launch event, Wang Anzhe, founder of "BodyCognition," also outlined a clear future development blueprint for the company. He stated that by 2026, "DanceWorld AI" plans to cover 80% of training institutions and grading institutions, increase the recognition accuracy rate to over 95%, and serve more than 5 million dance learners. By 2027, the company will fully integrate into other links of the dance industry chain and plan to connect with over 100,000 teachers. By 2028, the company's ultimate goal is to complete the digital standards for globally common dance styles and gradually expand into overseas markets.