When AI is no longer just a background NPC script generator, but becomes an "intelligent partner" that interacts in real-time with players and jointly advances the story, the boundaries of games are being completely redefined. The popular product "Supernatural Action Group" under Giant Network has recently launched the "AI Large Model Challenge" gameplay mode, **achieving the first deep integration of AI large models with core gameplay in a major DAU (Daily Active Users) game in China, and opening it to all players**—this marks the transition of AI-native games from concept to large-scale implementation.
In this new mode, the AI large model is deeply embedded in the mission system and narrative engine. Players no longer face pre-set branching dialogue trees, but rather intelligent opponents or collaborators that can understand context, dynamically generate responses, and even adjust strategies based on player actions. For example, when investigating a supernatural case, the AI-controlled character will weave logically consistent new storylines in real-time based on the player's question style, past choices, and on-site clues, and each interaction could lead to different endings.
More importantly, this gameplay is not an isolated experiment, but is directly integrated into the main workflow of "Supernatural Action Group", and is validated in real scenarios through its large user base. According to internal data, millions of players participated in the AI challenge within the first week, with the system processing over ten million dynamic reasoning requests per day, demonstrating strong engineering stability and consistent user experience.
This move breaks the previous limitations of AI being used only for content generation (such as text, maps) or customer service assistance, and truly makes large models become "a part of the gameplay". Giant Network stated that its self-developed AI engine supports low-latency response and high-concurrency scheduling, ensuring smooth operation of complex reasoning on mobile devices, while reducing data consumption through local caching and cloud collaboration.
Industry observers point out that the attempt by "Supernatural Action Group" has milestone significance: it proves that AI large models can run stably in high-concurrency, low-latency gaming environments, and provide players with unpredictable yet logically reasonable immersive experiences. With the decline in computing costs and the advancement of model lightweighting, such "AI-native gameplay" is expected to expand from supernatural themes to RPGs, simulation management, and even competitive games.
When every player can have a unique AI story co-creator, games will no longer be a one-way script output by developers, but a dynamic narrative space written together by humans and intelligent entities—this step taken by "Supernatural Action Group" may be the starting point of the next generation of interactive entertainment.





