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Pure functional event sourcing runtime
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
A platform to build and run apps that are elastic, agile, and resilient. SDK, libraries, and hosted environments.
Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
Code repo for realtime multi-person pose estimation in CVPR'17 (Oral)
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
? behavior tree AI for Godot Engine
LimboAI - Behavior Trees and State Machines for Godot 4
A selection of state-of-the-art research materials on trajectory prediction