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A Comparison between NEAT and Behavior Trees on OpenAI Gym Environments
Generate high-quality triangulated and polygonal art from images.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
? behavior tree AI for Godot Engine
Source code of PyGAD, a Python 3 library for building the genetic algorithm and training machine learning algorithms (Keras & PyTorch).
LimboAI - Behavior Trees and State Machines for Godot 4
A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modified genetic algorithm.
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Advanced evolutionary computation library built directly on top of PyTorch, created at NNAISENSE.
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Distributed High-Performance Symbolic Regression in Julia