UnityAI-FSM-SimpleAgentBehavior
PublicAn easy-to-integrate Unity FSM for basic enemy AI behaviors, utilizing ScriptableObject for customizable and reusable AI states like Idle, Chase, and Attack.
agent-behaviorartificial-intelligencecsharpfinite-state-automatafinite-state-machinefinite-state-machinesfsmgame-aigame-developmentnpc-behavior
Creat:2023-12-21T16:06:17
Update:2024-11-03T04:27:11
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