The story of game security is being rewritten. On June 8th, the 8th Game Security Industry Summit was held in Shenzhen. This year's summit was jointly hosted by Tencent Game Security and Tencent Cloud, with the Guangdong Game Industry Association as the guiding unit, gathering 20 industry representatives from China, the United States, the United Kingdom, and South Korea, covering upstream and downstream industries such as game development, publishing, security services, cloud computing, hardware platforms, and industry organizations.

With the theme of this summit "AI Reconstructs · No Boundaries in Attack and Defense", the participants discussed the fundamental changes in the game security landscape in the AI era and witnessed the official release of "2025 Game Security White Paper" — which is also the first time that the China Audio-Visual and Digital Publishing Association's Game Publishing Work Committee has participated as a guiding unit in the compilation of this white paper.
If the past seven summits recorded the evolution of game security from single-point defense to systematic construction; then this summit aims to answer: When AI simultaneously arms both attack and defense ends, where will game security go in the next decade.

The Boundaries of Game Security Are Being Redefined by AI
"In the past year, we have seen a very clear trend: the boundaries of confrontation are being rewritten," said Li Changan, Director of Tencent Game Security, at the summit.
He stated that the boundaries of game security are being broken — technical boundaries, regional boundaries, and industrial chain boundaries, and the key factor behind breaking these boundaries is AI.

Ao Ran, Deputy Secretary-General and Executive Vice Chairman of the China Audio-Visual and Digital Publishing Association, said that when the participants of an industry are counted in the "hundreds of millions", its security issues no longer just a technical problem, but a public issue related to digital economy order, network space governance, and the interests of players. He pointed out that game security is not the responsibility of one company or something that one association can complete alone. It requires guidance from the competent authorities, coordination from industry associations, the responsibility of leading enterprises, and the joint efforts of the entire industry chain. The China Audio-Visual and Digital Publishing Association is willing to work with the industry to build a platform and be a bridge, making safety the confidence for China's game industry to go global.

Lu Xiaokun, Executive President of the Guangdong Game Industry Association, said: When AI makes the iteration speed of cheating tools and black industry far exceed previous levels, the cycle from drafting to releasing a standard may already lag behind the changing threats. "How can we make safety standards shift from 'post-event summary' to 'pre-event prevention'? How can domestic practical experience align with global compliance requirements?" — these questions do not have ready-made answers, but the global perspective and the experience of upstream and downstream industries gathered at the summit are the starting point for finding answers.

Li Chao, General Manager and Chief Scientist of Tencent Cloud Tianyu, pointed out that AI is accelerating the reconstruction of the game security battlefield, and the industry is facing more frequent and intelligent new threats. Based on years of global game security practice, Tencent has accumulated mature capabilities covering anti-cheat, account and content security, and will continue to open up technical achievements, work with industry partners to promote ecological construction, and jointly improve the overall security protection level of the industry.
The speeches of the four guests explained the theme of this summit: AI is not an option, but a paradigm shift that the entire industry must face together.
The Industry's First Systematic Presentation of "Game Security in the AI Era"
If the speeches answered the "why," the white paper answers the "what has happened."
The "2025 Game Security White Paper" was released at the event, guided by the Game Publishing Work Committee of the China Audio-Visual and Digital Publishing Association and the Guangdong Game Industry Association, and co-authored by Tencent Game Security ACE, Tencent Cloud, Gamamar, and DataEye.
The white paper, for the first time, provides an in-depth explanation of "game security in the AI era," covering new security risks brought by AI and the application achievements on the defense side, and offers a comprehensive security response guide for game developers.
The scale of the domestic game black industry exceeds 10 billion yuan. Here are some core data from the white paper, revealing the true intensity of game security battles in 2025:
PC game cheat samples: 138,395 titles, an increase of 124.4%; Number of PC game cheat functions: 592,222 items, an increase of 276.8%; Number of mobile game cheat functions: 230,677 titles, an increase of 117.3%; Scale of the domestic game black industry: over 10 billion yuan, covering scenarios such as cheats, black industry accounts, and proxy training.
The number, scale, and complexity of cheats have reached an all-time high. The white paper also records several noteworthy trends: black industry uses large models to achieve industrialized production of cheats, DMA hardware-level cheating accelerates from niche devices to mass adoption, and there is an increasing trend towards internalization and customization of cheats, while cross-border black industry chains become increasingly mature.
This summit also gathered industry experts from around the world, with topics covering game security battle cases, the development trends of game security in the AI era, the current situation of game markets' security globally, and risk control and collaborative governance across the industry chain.
The Next Ten Years of Game Security
The 8th Game Security Industry Summit left the industry not only a set of data, a white paper, and a series of speeches. It recorded the critical moment when AI rewrites the script of game security attacks and defenses, and it also recorded the industry's transition from "single-point defense" to a more "ecological co-construction".
As Li Changan said, game security has never been something that one company can do alone. We hope this summit becomes a place for the industry to jointly address problems, exchange solutions, and build trust.


