AI-and-Procedural-Content-Generation
PublicA project developed for AI Programming exam revision, exploring various AI strategies like GOAP with a Blackboard system and Behavior Trees, as well as Procedural Content Generation using Binary Partitioning and Cellular Automata. Includes a test scene for real-time experimentation.
aibehavior-treebinary-partitionscellular-automatagame-aigame-developmentgoappcgprocedural-generation
Creat:2022-06-24T14:16:42
Update:2024-09-13T02:14:10
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