jiggleengine
PublicSpecialized soft-body physics animation framework for character development. Human-in-the-loop methodology with web-based development environment, skeletal rigging, clothing simulation, and Blender export pipeline. Built on NLink→PolyBuild→JiggleEngine architecture.
alembicblender-exportcharacter-animationclothing-simulationcppfabric-simulationfbx-exportgltfhuman-in-the-loopobinexus-computing
Creat:2025-06-04T02:15:31
Update:2025-06-15T21:10:01
https://www.obinexus.org
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