StateTreeTest
Public这是一个基于虚幻引擎状态树的高级AI系统。敌人可以施放魔法,在被动和主动状态之间切换,并在血量低时使用EQS系统搜索血瓶。系统包含三个不同的状态树、多个自定义任务、效用选择器,以及一些从我的HAIPro插件(未来将支持状态树集成)中改进的逻辑。
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这是一个基于虚幻引擎状态树的高级AI系统。敌人可以施放魔法,在被动和主动状态之间切换,并在血量低时使用EQS系统搜索血瓶。系统包含三个不同的状态树、多个自定义任务、效用选择器,以及一些从我的HAIPro插件(未来将支持状态树集成)中改进的逻辑。