According to 36Kr, driven by the explosive growth of the video large model Seedance 2.0, Volcano Engine has significantly increased its annual revenue target for the MaaS (Model as a Service) business to 15 billion yuan in April this year, and the target is being continuously adjusted upwards almost every month.
By comparison, Volcano Engine's target set at the end of 2025 is only 10 billion yuan, while its actual MaaS revenue in 2025 is estimated to be around 1.5 billion yuan. This means that the latest revenue target has reached 10 times the actual revenue of last year, showing an extremely strong growth momentum.
The leapfrog growth of Volcano Engine's MaaS business can be almost entirely attributed to the excellent commercial performance of its star video model, Seedance 2.0. Data shows that Seedance 2.0 now has the ability to generate over 1 billion yuan in revenue per month, and this number is in a period of rapid growth.
Notably, this impressive performance was achieved under the limited context where the API of Seedance 2.0 has not yet been fully launched in overseas markets. As the overseas market gradually takes off, it is highly likely that Volcano Engine's revenue expectations for the MaaS business will continue to rise.
Industry analysis indicates that the profit-generating effect of Seedance 2.0 not only confirms the rapid application of video generation technology at the application layer, but also marks the acceleration of AI large models from "technical exploration" to the "deep waters" of "scaled monetization." The explosion of Volcano Engine's MaaS business may prompt the entire AI industry to reassess the commercial ceiling and market premium capacity of end-to-end video models.